#pragma once
#include "Actor.h"

class Body : public Actor
{
public:
	Body();
	~Body();

	virtual void BeginPlay() override;
	virtual void Tick(double DetaTime) override;
	virtual void Destroyed() override;

	virtual void RenderActor() override;

	virtual void OnEvent(double DetaTime) override;
	virtual void OnMouse(double xoffset, double yoffset) override;

private:
	class Shader* shader_body;
};

